![]() ![]() ![]() This is a huge problem, and it slows down the adoption of CentiLeo for users. Converting a scene with different textures is time consuming. And then reuse these saved groups for other projects and inside multi-materials.Īlso the bitmap node can't reuse the imported textures. These assets once saved will be available for the next launches of your Cinema 4D.Īlso you can create complex node networks and unite them using the group node and for this group node you can build own input/output ports that will be shorter than for example the whole centileo std material 40 ports. You can create your own assets using your settings that you create for glass, ice or leather or anything else and save as assets. I hope that Maxon guys will integrate the "linking" field for nodes so we will be able to reference something from outside of this node.īut despite of this drawback in C4D there is also an interesting feature in Cinema 4D nodes. This linking is possible in 3ds Max, but not in Cinema 4D.įor old style menu based materials I have made a workaround where the other scene materials can be referenced as links in the multi-material.īut in node space materials we have to copy-paste your created materials into another "collection" material node space where you will mix them using multi-material. You have to copy-paste the necessary parts of nodes into another node material. The node space of one material doesn't intersect with another material node space, so you can't link one node material inside another node material. Actually this is the limitation of Cinema 4D itself that is not related to CentiLeo. ![]()
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